I'm sure you use a variety of review activities in your elementary or middle school classroom - have you ever used Footloose activities? I've mentioned the activity in my blog posts before, but have never really explained it on this blog (I did on my old one, maybe 5(!) years ago), so unless you've used one of my Footloose activities in your classroom, you might not know how it works. It's an activity that is enjoyed by students of all ages, and can be used with just about any topic you're teaching. I use it mostly for math, because that's what I teach; but in the past, when I taught different grade levels, I used it as a review activity in other subject areas as well.
It's amazing how quiet and engaged students are when completing this activity. They are up and down, out of their seats, and you'd think they'd be very distracted...but no matter what the grade level (I've used it with 2nd, 4th, 5th, and 6th grades), students stay focused and work hard to complete the questions!
Have you played the math game, Krypto? It's a great activity for problem solving, reasoning, and practicing math skills (fractions!), and I think your students will love it!
Krypto is an activity I learned about at a conference where Dr. Lola May presented (in like 1993, I think!). I didn't realize until a long time afterwards that it was a commercial game that could be purchased :-) I believe it's also available as an app now.
I've used the game idea from time to time, following the rules as laid out in the book I got at the conferece. Krypto can be played with whole numbers or fractions (and with positive and negative integers as well, I'm sure!).
Playing Krypto With Fractions
The rules are simple (kind of like the "24" game):
1. Choose 5 common fractions, with denominators of halves, thirds, fourths, sixths, eighths, tenths or twelfths.
2. Students add, subtract, multiply, and/or divide the fractions to make the 5 fractions equal the target number of 1.
3. Students receive points for meeting the target number of 1. For example, if they reach the target of 1 using only 3 numbers, they get 300 pts; 4 numbers = 400 pts; if they use all 5 numbers, they get 1,000 pts. You can set up the point system any way you'd like. Krypto can be used as a team effort/team game or individual enrichment activity.
For Upper Elementary and Middle School Classrooms
Have you been here?
You’ve only got a week or so before the winter break begins….and schedule changes mean you’ll miss a couple classes during that time. You’ve finished the current topic, and there’s not enough time to fit in another unit. You know that sometimes kids have trouble staying on-task at this time of year, as they are looking forward to break!
But you don’t want to waste class time ....
So what do you work on? What are some fun, but academic things you can do during math class to help the students keep practicing and learning? I've got a few quick ideas for you:
Use Task Cards in a New Way, to Provide
Self-Differentiation and Promote Discussion
If you're like me (and so many other teachers), you know that task cards can be used in sooo many ways. From centers to Footloose (or Scoot) to exit tickets to entrance tickets to mini-quizzes - the list is long!
However, if you're like me in other ways, you're always looking for something new and different. This year, my "new and different" was to start using task cards to play Truth or Dare in math and language arts classes! To use them this way, some of the task/question cards need to be written as True or False questions, which can make the questions just a little trickier and lead to more in-depth thinking. I allow students to discuss the answers after the "official" answer is given, and depending on the question, students end up having great discussions!
The Dare questions are a little harder, require more calculation or perhaps more verbal explanation than the Truth cards, and so they are worth more points. (Truth cards are worth one point while Dare cards are worth 2 or 3 - I've even thrown in a 4-pointer here and there.)
What makes this game fun? Well, it's a little different - with the "dare" part in there. Students also don't always know how many points they're going to get to try, so that offers a little excitement. I like the fact that students can choose the type of question they want, so it allows for some self-determined differentiation...the choice gives the more hesitant students the chance to feel a little more confident.
After creating several paper and pencil Truth or Dare games, my wonderful friend Leah (Secondary Resources for Social Studies & English) suggested that I make a Google classroom version, and I'm so glad I did! It's so easy to use and there's little to no copying needed! (A little copying if I want students to write their work/answers on paper; no copying if I want to share the Truth or Dare game in Edit mode and have students type their answers.) Check out the 2-minute video below - it shows how the game works in Edit mode (there are one or two "slow to refresh" spots in the video, so please don't think it's not working:-)
Check out this video to learn more about the way the game is played with paper/pencil - in any subject!
I hope you can use this game idea-it can be used in any subject!
I'm really liking the math wheel idea, so I created a new wheel for fraction, decimal, percent conversions:-)
How to use this resource (this information is also in the free download):
Around the outside of the wheel are the different conversion headings – you can use the wheel to introduce the conversions, filling in just the ones you are covering each day. Or, you can use it to review all the conversions at once. In either case, the wheel can be kept in students’ notebooks as a reference/study tool.
1) I like to begin with decimal to percent and percent to decimal. In the arrows in these sections, you’ll see x 100 and ÷ 100. It think it’s important that students understand that these are the operations being used for these conversions before giving them a shortcut, so I let them use calculators to complete the examples. Once the examples are complete, I ask the students to look for the pattern – what happens to the decimal point in each of these cases?
We decide on the “shortcut” rules together and then write them at the bottom of those sections.
2) The fraction to percent and fraction to decimal sections have the rules written already, so the examples just need to be completed.
I always relate fraction to percent to students grades. By the time we get to this topic during the year, students have been figuring out their grades for months (I never write their percentages on their assessments – they need to calculate
them). They know how to find their percentage if their quiz grade was 6/8 or their test was 48/52. However, sometimes they need a reminder that this official fraction to percent “rule” is the same thing they’ve been doing for months! I have them
write a little reminder in that section - “just like test grades!”
3) For percent to fraction, students need to remember that percent means “out of 100,” so the percent number will always go over 100. Then they must reduce.
4) I find that decimal to fraction is sometimes tricky for students. When they have trouble, I ask them to read the decimal number according to place value (“How do you say this number, using tenths, hundredths, or thousandths, etc.?”). Once
they speak it, they know how to write the fraction – 0.27 is 27 hundredths, which is 27/100. After completing the examples, we discuss the idea that the denominator will be whatever the last decimal place is (10, 100, 1000, etc.) and the numerator will be the digits in the decimal number. We write this rule as simply as possible.
5) Students then complete the 10 problems around the page. Above each number is the conversion to complete (F to P, P to D, etc.) They can then color the rest of the wheel background.
I had a great time coloring my answer key! These could make a fun decoration as well:-)
I hope you can use it!!
To Read Next:
Do your middle school math students like to play math games? Mine do, but over the past few years I've noticed that many of them aren't familiar with some of the games I played when I was a kid, like Yahtzee, for example. So, as we started working on converting fractions and decimals, I decided to create a game to make practicing the conversions more fun AND give them some more game experience! I based it on the idea of Yahtzee:-)
Here's how it works:
Students roll four dice, and pair the dice up to create "target numbers" that are either decimals or whole numbers.
For example, a student rolls 1, 2, 4, and 6. From these dice, the student may create any two of the following decimal (or whole) numbers:
½ = 0.5 4/1 = 4
¼ = 0.25 4/2 = 2
1/6 = 0.1666... 4/6 = 0.666...
2/1 = 2 6/1 = 6
2/4 = 0.5 6/2 = 3
2/6 = 0.333... 6/4 = 1.5
Once a player has chosen two target numbers, he or she finds the score by adding the dice that were used for each decimal (or whole number). If the player chose to use 1 and 4 to get 0.25, he or she adds 1 + 4 for a sum of 5 to place in the score column. If the second choice used 2 and 6, to equal either 0.333...or 3, then sum of 8 would go in the appropriate column as the score.
On the next roll, this student rolls 1, 1, 3, and 5. This student can pair 1 and 1, to get 1, and pair 3 and 5 to get either 0.6 or 1.666... The score for 1 is 2 (1 + 1) and the score for 0.6 (or 1.666) is
8 (3 + 5).
In many cases, students' scores will be the same, but some of the decimals can be found with different combinations of numbers (1 and 3 = 0.333..., and so do
2 and 6, so students could have a score of either 4 or 8). Some students will notice this sum difference and go for the combination that will give them the higher score....bringing in the possibility of using some strategy, for those higher level thinkers.
The students have really enjoyed playing this game. They do need a few examples at the start, to understand exactly how the game works, so if you decide to try the game, be prepared to go through a few turns together.
You can create a score sheet like this on your own, or go to TPT and use what I've created. Detailed instructions are included, and a complete answer key of highest and lowest possible scores for each target number are included as well. This is handy to quickly check student score cards as you check in on their games.
If you give it a try, please let me know how it goes!
Have I mentioned that I love Jo Boaler’s books and site, Youcubed.org? Well, I do! She shares so much fantastic research and so many wonderful ideas.
So, I was reading her book Mathematical Mindsets this week, and read about the “array game” (called How Close to 100), which I’ve seen all over Pinterest and thought was very cool. I tried it with my classes last year during a little bit of down time, and they liked it. I hadn't really thought of using it this year, but last week I noticed the baggie of polyhedral dice that I've had for a looooong time and thought it would be cool to use the dodecahedron dice for the array game. With these dice, the students could use numbers up to 12, rather than 6.
To set up their game, students each outlined a 20 by 20 area on their own graph paper. They took turns rolling their dice and creating arrays to represent the multiplication problem they had rolled. It was very interesting to observe the way students arranged their arrays. Some started in the corner and worked their way out, while others started on one side and worked their way across. Some made the arrays touch, if possible, while others left a row between each one. Some just drew their first few arrays anywhere and then discovered that they didn't have a lot of room to fit additional ones. The "winner" was the student with the fewest number of boxes left (some did get to zero left). The students really had fun with this!
Of course, some finished their games earlier than others. In these cases, I asked students to create arrays that used different numbers than the numbers they rolled, but represented the same area. For example, if they rolled 12 and 5, their arrays could be 10 by 6, 15 by 4, or 20 by 3 (not 30 by 2, we discussed, because the grid is only 20 by 20). If they rolled a number that couldn't be represented by a whole-number array, they could then use an irregular shape, or a triangle - anything they could find the area of. It was interesting to see how some students got stumped when they tried to draw an irregular shape to represent a number like 81.
Most students enjoyed this twist (we continued it the next day so they all got to play this version), but a few complained that it made their heads hurt! That's ok...I know they were really thinking and growing mathematically!
The next extension for early finishers (only a few) was to use the icosahedron (20-sided) dice, and have students create area models to cover their grids and find the answer to the multiplication problems. This required a larger grid, so I had them tape 2 pieces of graph paper together and create 20 by 40 grids. Using the icosahedron dice gave a mix of 1-digit by 1-digit, 1 by 2-digit, and 2 by 2-digit problems to model and solve. Most students didn't get very far with this before we ran out of time, but I think this is a great way to them to visualize what multiplying by a two-digit number means. I'd like to revisit this one!
I'm so glad I thought about using those polyhedral dice!
Have you used polyhedral dice in your math classroom? If so, please share how!